MIKE TRIM risponde... |
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We are honoured to feature in this page the answers that Mike Trim (Special Effects Designer) has kindly offered to give ISOSHADO when inquired on special effects and models of the UFO set. To keep the original text from Mike, we have decided to list questions in Italian and answers in English. For the translation please refer to the Google translator. Should you wish to ask any additional question related to models and special effects of UFO, please e-mail info@isoshado.org. |
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It was always my memory that there was only ever one size for the Shadomobiles. Because all of the sets were constructed on the studio floor it was possible for the camera to get reasonably far away from the vehicles for wide shots using the appropriate lens. Using the Tiger Joe tracks meant that they ran very well over a wide variety of surfaces and to have tried to reproduce that at a smaller scale would have been extremely difficult and created a lot of problems. So, if there ever was a small version I can only think it would have been a static model, but I certainly do not remember one. | |||||||
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Yes, there were three sizes for Skydiver. If my memory is correct, one was approximately six-foot long, one three-foot and the smallest was probably about a foot long or so. | |||||||
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As far as Moonbase is concerned there were two complete models it built. One was at the size shown in the Alan Shubrook photo, which was something around 1/12 scale, while the other in the first photo was probably around 1/24 scale. The largest of these was created to be in scale with the large 3ft model of the Lunar Module, while the smaller version was scaled to go with the 15 or 18 inch model of the spacecraft. There are three very good photos showing the subtle differences between the two sizes reproduced in the large pink cover Japanese book, published many years ago now, covering all the Anderson series. |
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Considerando le molte foto disponibili, noi possiamo risalire solo a due modelli di Base Luna. Quindi il tuo commento sulla possibile esistenza di un terzo modello è molto interessante. Tenteremo di trovare delle prove dell’esistenza di questo ipotetico terzo modello. | |||||||
As I said, my memory of the possible third model of Moonbase is only a vague one and it could be completely wrong. After all, it is now over forty years ago it was all taking place. However, if you do find anything that looks like it might be it, I would be interested to know. | |||||||
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Although I do not specifically recall them, I would be very surprised if the small Interceptor models appeared on camera without there being a pilot figure in them. I think the answer would be provided by asking another question. Did Phil Rae have to modify the original model in order to get his figure fitted inside or was there already some form of access provided? If there was no obvious means of getting a pilot inside without modifying the original model, then it would seem unlikely that they ever had one. Such figures would only have been added by our second model team in the dirtying down shop as part of the final detailing process, and not during the original construction and spraying phase. Anyway, I hope this might help. | |||||||
With regard to your comment about the models being so far from camera as to make having a pilot unnecessary, more often than not this may well have been true. However, at the start of a production there is obviously no way that you can know just how the models will be used during the whole series. Adding a pilot then, just in case it might be seen at some stage, is a much easier procedure than having to carry out a modification later, when the model is already painted and fully detailed. And when such modifications were sometime necessary on various models, they often never looked quite as good afterwards as the did when first finished.
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6) Un nostro Socio vorrebbe sapere "come" i modelli originali di studio venivano realizzati. Questa è una domanda generica e non specifica riguardante un preciso modello, egli spera che tu possa descrivere il completo percorso, dalla tua idea originale a quando il modello era pronto per il set. Quante persone erano coinvolte nella realizzazione? Con quali rispettive mansioni? |
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This is an interesting question and I will do my best to describe the process of creating a model for your members. Designing As with everything, it starts with the script and from this I would know exactly what the craft or vehicle would have to do in the story. Normally I would begin designing at this stage, although sometimes I would have drawn the storyboards before I started which would have given me a more detailed idea of just what the model would be required to do. The script writer's descriptions of the craft were something I never usually took much notice of, preferring to come up with my own concepts. The basic design would often be something I came up with fairly quickly, not taking much more than a day at most, and usually by then the rough details were ready to be turned into the final artwork. The form this would take depended on how long I could afford to spend on it. At the beginning of the series, there would be time to do full colour artwork, but as time went on the pressure to get everything done meant that I would probably only create a pencil drawing. I would, however, sometimes produce quick drawings as an aid for the model-makers, like plan and profile outline views, in order to give them information that was not obvious from the main artwork. Construction Usually, there was only one model-maker involved in the construction and who that would be was decided by the Senior Model-maker, Ray Brown. I would talk the design through to give that person a reasonable idea of what the model had to do and to give him a chance to ask questions. I would indicate the scale and we would discuss possible construction materials. These depended on how many versions were required or how durable the model needed to be. For one off models like S.I.D or the Lunar Module, this would often be wood, but for multiples such as The Interceptors, Shado Mobiles etc, Fibreglass was more normal. Once construction was under way, I would usually go over to the model shop at least once a day, if not twice, to see how the model-maker was getting on. This allowed me to make sure that he was getting the look I was after and gave him a chance to raise any problems that had occurred and possible changes needed to solve them. The model shop were responsible for the basic form of the craft and working items like wheels, lights and suspension, or any moving parts and the means of access inside for batteries, figures or Jetex motors. They would also spray the final colours, although quite often I would ask them to just complete the model finished in grey primer paint. Either way, the next step saw the model transferred to our other workshop. Finishing The second model shop, always known as the Dirtying Down Shop, was responsible for the final very important stage before filming. Without it, the models, however finely made, would not look real on screen. Here, they added all the 2D details such as panel lines, lettering, stencil warnings signs, stripes or badges, as well as all the fine modelled 3D etail like pipes, wiring, aerials or complex engine details etc. This was done using paint, pens, coloured tapes, transfers from model kits, together with a lot of pieces from various plastic kits from companies like Airfix, Revell, Tamiya and Aurora. As with the construction phase, I would visit the workshop every day to again ensure that the finished look was what I was after. If my designing and storyboarding duties allowed, I would frequently work in there as well. In the later stages of Century 21, we found it easier to complete the 3D detailing on a grey primer model and then spray the final colour and apply the 2D detailing afterwards. Sometimes the model would go back to the main workshop to be sprayed, but it was also quite often done in the dirtying down shop itself. All the team members in both workshops were brilliant at what they did and at creating something that looked right on screen and it was a pleasure to work with them. Without their skills, the designs Derek and I created would not have been as successful as they hopefully were. |
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I think you should find Tony Harding quite interesting as he was involved in the actual filming of the series. Certainly it would be worth approaching him. He and his fellow assistants were responsible for creating the landscape sets that the models appeared in, as well as operating them. He would probably have had a hand in flying Interceptors and UFO's, in addition to pulling Shadomobiles and other vehicles. He should be able to give you a first hand account of what it was like on a day to day basis and I'm sure would have a fund of information on the details of the filming process. | |||||||
7) In genere, per ciascun modello della serie UFO, noi abbiamo sempre visto pochissimi disegni di pre-produzione. |
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This is an interesting question and the answer to it lies in the way that we worked. Throughout my years at Century 21 there were never that many drawings for any of the models except on those rare occasions when they were going to be made by an outside firm, where additional plans etc would be necessary, or when there was more time to produce additional drawings, as there often was at the beginning of a series. At other times I would sometimes do rough side or plan views to give the model makers a better idea of want we wanted, or a more detailed drawing of some part of the design like that featured on the Lunar module artwork, for example. But most of these were quite scruffy in appearance and were usually thrown away after construction. The main reason any of the artwork still exists is because Derek and I would make a point of rescuing the ones we were particularly happy with from the workshop, were they would normally be found half-buried at the back of a workbench covered in sawdust. But even so, I know that some of it still got thrown away from time to time before we had a chance to retrieve it. Obviously over the years after the demise of Century 21, both Derek and I kept our artwork safely stored away, which is why it still exists. The thing that facilitated the smooth transition from perhaps just one design drawing to the the finished model was the fact that I made a point of fully briefing the model makers at the beginning of construction and backed this up with daily, or twice daily, visits to the model-shop to ensure that things were going in the right direction. It was also quite usual for me at this time to do little scribbles to help illustrate the points I was making, but of course these were never kept. There is also one very important aspect to this story that, over the years, I have always made a point of stressing. We were blessed with an exceptionally talented and highly skilled model-making team. They knew the sort of thing we were after and, if they were in any doubt or there were any unforeseen problems, they would come and discuss it with us and that way we were able to, nine times out of ten, end up with pretty much what we wanted. |
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8) Dalle foto dietro le quinte, abbiamo capito come volavano gli Intercettori, o per meglio dire come venivano mossi sul set. C'è però un dettaglio ancora per noi sconosciuto: come era lanciato il missile dell'Intercettore? Tramite dei fili, oppure grazie a una molla? O c'era qualche sorta di piccola esplosione all'interno del modello che provocava un reale lancio del missile? | |||||||
One of the techniques sometimes used for this kind of shot was to either hang, or mount, the model vertically against the roller sky backing, which would be stood on its end. Then the missile, suspended on a single wire would be carefully lined up and dropped into the Interceptor, then simply pulled out. I know in some similar shots, the missiles have been suspended from horizontal wires, but this sometimes resulted in the wires drooping slightly once the weight of the missiles was on them and, when seen at viewing speed, this could be quite obvious. Which, if any, of these methods was used seems likely to remain a mystery I'm afraid, unless somebody like Tony Harding can remember how it was done. He might be worth a try because it's quite likely he could have been involved in this shot. | |||||||
9) Una domanda specifica sul modello dell'UFO: dalle numerose foto in nostro possesso, abbiamo notato molte differenze tra i vari modelli di UFO. Alcuni hanno gli scudi rigati, altri piatti, lo stesso per le braccia che li sorreggono. La domanda principale è: il modello dell'UFO era costruito esattamente in due precise dimensioni (piccola e grande) o vi erano modelli di misura intermedia? Giusto per avere un'idea: quanti modelli, dal primo al ventiseiesimo episodio di UFO, erano stati usati? Ovvero, quanti modelli dell'UFO erano stati costruiti in totale? |
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With regard to your latest question, I think the reason is probably down to a matter of scale. Originally, there were two sizes of UFO: a large one and another that was probably just over half the size. On the larger ones, if I remember correctly, the paddles were originally covered with a ribbed chrome-effect self-adhesive material, which may have been also used on the arms. On the smaller versions, however, because this material was not available at a smaller size, the paddles etc were covered using straight forward chrome tape. It is also possible that due to damage to the large UFO's during filming, this tape may have been used as a quick fix repair and then never replaced with the original material. Once a shot was in the can, models had a tendency tp go straight back to the model store and not return to the workshop to have such minor repairs done properly. As filming went on it was quickly realised that other sizes would be needed to achieve some of the shots and I think there were two more progressively smaller versions made. It also became apparent that, with three shooting stages running at the same time and the need to show several UFO's in shot at one time, there needed to be more than one of each type required. I would think there was probably something like about a dozen all told, but I honestly cannot remember for sure and it could be slightly more than that. |
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10) Restando sul modello dell'UFO, supponiamo che esso ruotasse grazie a un piccolo motore all'interno del corpo principale; ma come funzionava? Grazie a una batteria interna, o tramite una molla interna e senza motore? | |||||||
I'm a bit hazy on the details of the UFO spinning, but I'll certainly do my best. I'm certain they where spun by an internal electric motor, but I can't remember whether they were battery driven or not. On many models, it was not unusual for the power for various functions to be fed down the wires it was suspended on. However, I think there were obvious problems with just how much current could be delivered in this way. So, wherever possible, batteries were used, but these were usually large and bulky and there would be no space on even the large UFO models to accommodate them. Which brings me back to the likelihood that the power was supplied down the wires.As far as your photo question is concerned, I'm afraid I know of no such picture of me on set. I spent very little time there and was usually to be found either working in my office or in one of the model workshops and therefore not usually around when photographs were being taken on the stages. | |||||||
11) Alcuni amici vorrebbero sapere se sei stato coinvolto nella costruzione dei veicoli della SHADO (auto o jeep) o nella loro trasformazione dalla versione di Doppelganger a quella modificata per UFO. | |||||||
As far as the SHADO Jeeps are concerned I did not have any involvement in the modifications to them for UFO, which I'm fairly sure would have been done by Derek Meddings. I'm also pretty certain that the changes would have been carried out by an outside firm, possibly the same one who did the original construction for Doppleganger. We really didn't have the facilities at the studio for what would have been an engineering rather than a model-making task. I'm sorry I can't throw any light on this for you and I really don't know if there is anyone else who would have the answers you seek, but if I think of anyone I will let you know. | |||||||
12) Il disegno del Moon Mobile di UFO è ovviamente simile al Moon Hopper di Captain Scarlet dove il modello “saltava” veramente e in uno dei primi episodi di UFO (Flight Path) il tenente Ellis lo definisce Moon Hopper anziché Moon Mobile. Vi sono altri collegamenti tra i modelli usati in UFO e quelli di altre serie? Vedi relazioni tra l’Angel Interceptor di Captain Scarlet e il Moonbase Interceptor di UFO? | |||||||
As you may know I was appalled to learn that Gerry loved my design for the Scarlet Moon Hopper and wanted to have it in UFO, which is why perhaps it was mentioned in that very early episode. However, I was determined to create an updated version which would hopefully look far more realistic, especially as it was going to be one of the main craft, and make it look as if the technology behind it was linked to others in the series like SID and Moonbase. |
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13) I modelli più famosi della serie (Intercettori, Shadomobili, Sky1 e Skydiver, Lunamobili, UFO etc.) furono costruiti prima dell’inizio delle riprese oppure la loro realizzazione avvenne contemporaneamente alle riprese? | |||||||
As far as I can recall most of the major models were either completed or well advanced before we started filming. Obviously, those required for the first episode would have been the priority, but I can't remember if all of the craft mentioned in your question were included in that particular story. I imagine that, as it was the pilot episode, they would have been required in order to establish what SHADO was all about and how it functioned. |
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14) C'era un modello che hai trovato molto facile e veloce da costruire rispetto ad un altro modello che ha richiesto più del tempo previsto per la sua realizzazione? | |||||||
Over my six years at Century 21 there were, I am sure, many models that were quick and easy to come up with and many that proved much harder to create. Sadly, after all this time it is difficult to always recall what the details are, especially when linking this to just one particular series. |
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15) Hai menzionato il fatto che molti modelli furono autocostruiti sulla base dei disegni originali e poi eventualmente arricchiti con parti provenienti da scatole di montaggio. Ti ricordi quali modelli furono sostanzialmente realizzati da zero e quali invece furono prodotti utilizzando in maggior parte pezzi provenienti da scatole di montaggio? | |||||||
The main craft for all the series where always created from scratch and normally the principle craft or vehicle for a particular episode was also produced in this way. The use of kit parts on these was usually fairly limited and employed to gives small areas of detail. In the earlier series, such as Thunderbirds, the secondary or supporting craft were sometimes built from kit parts and other found objects, but as the various series progressed, however, this tended to become less frequently used and even these craft would be scratch built. |
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16) Ecco una ulteriore “doppia” domanda per te: 1- la preparazione degli stampi richiedeva molto tempo? Una volta pronto lo stampo, quanto tempo era richiesto per la realizzazione del modello? Tutti i modelli erano realizzati in resina oppure anche in altri materiali per esempio in legno? 2- anche le piattaforme di lancio degli Intercettori furono realizzate dal tuo staff di modellisti? Come avveniva il sollevamento delle piattaforme? |
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The short answer is that it depended entirely on how complex the particular model was and how big. I would think for something like the large I/12 scale Interceptors you would probably be looking at about two or three weeks, for carving the wooden pattern, making the moulds and casting the fibreglass pieces, assembly and finishing, then painting and final detailing. With the large Skydiver it was probably a bit longer, although there may have been more than one model maker involved which would have obviously shortened the time. On average the final detailing and dirtying down etc, would only probably take two or three days. |
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17) Abbiamo notato che le piattaforme di lancio degli Intercettori furono realizzate utilizzando scatole metalliche di bobine di pellicole 35mm: ti ricordi di questo dettaglio? | |||||||
Yes, I do recall the film cans on the Interceptor hydraulic lifts. They are probably very obvious to people in the know, but to the average television veiwer in 1969 they were only an interesting piece of detail which seemed too good to ignore. | |||||||
18) Il modello dell’UFO dispone di una serie di scudetti argento: è vero che erano posizionati in maniera irregolare attorno al modello per generare l’ondeggiamento durante la rotazione? Vediamo inoltre numerose sequenze di UFO che esplodono: avevate predisposto due differenti modelli dell’UFO, uno dettagliato per le riprese e altri meno dettagliati per le esplosioni? |
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The silver shields, or paddles, were originally placed all the same way - I think with the points facing upwards. But with this arrangement it was hard to see the thing was rotating at all. So Derek decided we should position them alternatively up and down to give a better impression of the spin. However, if I remember correctly, the number of paddles on some of the models could not be divided by two to give an equal number of each position, which led to there being an uneven arrangement of two paddles both of which ended up pointing the same way. This had an unexpected advantage, I seem to remember, of adding to the impression of rotation. I can't recall whether this was the case on all sizes of model. |
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19) 1- Ancora sulla rotazione del modello dell’UFO: in Computer Affair un UFO emerge dalle profondità di un lago roteando: si trattava di un modello speciale fatto per funzionare in acqua? 2- Gli Shadomobili funzionavano tramite un motore o qualcuno li muoveva tirando dei fili? 3- Hai supervisionato o creato le armi da fuoco usate nella serie? |
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I have to admit that, without being able to watch the sequence of the UFO emerging from the water, I am not at all sure as to how these shots were achieved and again, this might be a good question for Ian Wingrove. I can, however, offer a possible suggestion. It might be the case that the UFO was not in the water at all, but down behind the back edge of the water tank, with an explosive charge in the water in front of it to give the impression of it bursting out. Given the very low camera angles we used, I can recall other occasions when similar tricks were used and I cannot see how we could have put the model in the water and still used its motor to spin it. I shall be interested to see if Ian can give you a definitive answer on this. The Shado Mobiles were always pulled on wires, as were all the other vehicles, and had no motors fitted to them. It has to be remembered that radio controlled models were few and far between in those days and the reliability of such systems was far from perfect, so we never used them. Also, given the different camera speeds that were used for the various shots, it was far easier for an operator pulling a wire to vary the speed at which the model had to travel. By the time UFO was filmed, the special effects crews had had a great deal of experience using wires and Derek Meddings was very loathed to put his faith in an alternative method. Another factor that would have made radio controlled Mobiles impossible, apart from the lack of the necessary equipment, was the weight of the models. In order to get their suspensions riding smoothly over rough ground they usually had a considerable amount of weight added to stop them bouncing about and it would have been difficult to obtain electric motors with sufficient power that would fit into what were quite small models and propel them at the sort of speeds demanded during filming. On this last question I am not sure which special weapons the questioner is referring to, so perhaps they could give me some more details on this and I will do my best to answer. Anyway, I hope these responses will be of interest and I look forward to receiving this expanded question. |
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20) Per quanto riguarda la domanda sulle armi, si faceva riferimento a quelle in dotazione al personale della SHADO (pistole, mitragliatrici etc.), al mitragliatore usato dagli Alieni, al bazooka “Molly”, e aggiungeremmo altre due domande che abbiamo appena ricevuto: 1) come era prodotto il suono dell’UFO? 2) un fan chiede: mi sono sempre domandato quale fosse la fonte di ispirazione del meraviglioso design delle auto della SHADO, del look futuristico degli intercettori, degli Shado Mobili e degli UFO, dello strepitoso look delle ragazze di Base Luna. |
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As far as my involvement in the design of the weapons goes, the only one I was responsible for was a shoulder mounted rocket launcher fired at a UFO flying low over the Lunar surface by, I think, the actor George Cole - was that the Molly Bazooka? Not knowing if this would be just a one off or if the weapon might appear in other episodes, and also if more than one might be required, I designed it to be easily constructed. To achieve this I used components from a range of plastic water pipes, which formed the bulk of it, and a cheap hand-held 35mm slide viewer to act as the sighting display. This then only required the thing to be assembled, some way of attaching the sight to be made and the whole thing sprayed, all of which could be done fairly quickly. The pipe itself also gave the SFX technician plenty of room to install their charges and, from what I can recall, the whole thing work pretty well. As to the first new question I'm afraid I don't know the answer, having never had any real contact with the technicians that did the sound effects. As far as I know it was all done by an outside company, but again I have no idea who or where they were. As far as the source of our inspiration is concerned, I suppose there where several things that formed this. Firstly, both Derek and I were aware of the technological developments going on at the time and, as I've often said before, our natural style was to design for the near, rather than far, future. Therefore we would try and come up with something that was more futuristic, but which was not so outlandishly different to the things we were all familiar with. Secondly, from my own point of view, what the script required a craft or vehicle to do in the story was certainly a very strong factor in shaping the final appearance of a design. The script writers had, thankfully, long ago given up writing descriptions of them, but things like the sort of terrain they would be operating in, the number of crew they carried, what sort of armaments they had and the size they needed to be would all help shape the final concept. Sometimes the practical requirements of building and operating the models could also influence the design and ignoring this and simply going for the look of the thing in order to try and make it look different, as I did with the Russian Lunar Drilling Rig wheels, can cause significant problems in both areas. As for the look of the Moonbase girls well, Derek and I can take no credit there, I'm afraid. That was all down to Mother Nature and the skills of the wardrobe, hair and make-up departments! |
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With regard to the SID image, I'm assuming this is the remains of the small model of SID, judging by the size of the wood grain and the sort pieces it is constructed from. Obviously, for a model that was intended for use only as a long shot the details did not have to exactly match the larger version, but just give an convincing impression. |
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22) Un fan ci scrive: la mia domanda riguarda il pannello colorato alle spalle della scrivania nell’ufficio di Straker, che ho sempre ammirato sin da ragazzo e che vorrei provare a riprodurre. Questo è ciò che io suppongo: - il pannello è in vetro o plexiglas semitrasparente; - il pannello è retroilluminato; - dietro al pannello è collocata una specie di lente che proietta i colori, montata su un supporto circolare che ruota grazie ad un motore elettrico. |
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I sorry to say that I cannot provide an answer on this one, I'm afraid. When we started preproduction on UFO all the other departments, apart from special effects, moved out of the old Slough Trading Estate buildings and we took over of them all. The Art Department, which had responsibility for the design and construction of the live action sets was now located many miles away at the old MGM studios just outside of London and so we didn't get to see any of that side of things at all. I'm really not sure who is still around that could answer this, as many of the key figures on that side of things are sadly no longer with us and I'm not in touch with anybody from that art department or with anybody who might be in contact with one of them. So, my apologies to your questioner and if I do think of someone who might be able to help, I will let you know. | |||||||
23) Se si guarda un UFO dall’alto, lo spazio utile per i passeggeri è molto piccolo. Calcolando le dimensioni reali (grazie all’episodio ESP dove si raffronta l’UFO con la casa di Croxley e all’episodio Flight Path dove l’UFO sorvola da vicino l’auto di Roper) esse dovrebbero risultare altezza 4 metri e diametro 5 o 6 metri. La mia domanda è: riesci a descrivere l’interno dell’UFO che dovrebbe contenere due Alieni, un contenitore per il corpo dell’umano rapito e spiegare come potrebbero sopravvivere gli occupanti durante la rotazione dell’UFO? | |||||||
This is a very interesting question. I think it is a classic example of one of the problems faced when designing this sort of concept. Do you concentrate purely on the look of the thing, trying to create something that will work well on screen, as well as being practical to make and operate? Or do you begin by approaching the problem as if you were designing a real machine and make it accommodate all the things that it would have to fit inside it? Obviously you are doing this right at the start of a production and, at that time, the only thing you have to work on is the pilot script and I can't remember whether the aliens themselves were featured in that, but I suspect not - therefore, they would never have featured in our thinking. We were far more concerned with the external appearance of the UFO and how we were going to fly and spin it, as well as how we were going to make it and produce it in different sizes. By the time the later scripts introduced the aliens, it was too late to worry about how practical it was for aliens to be inside. The fact that you have been able to come up with a scale for a UFO is purely down to two random factors. Firstly, all of our vehicles and buildings, such as the house in ESP, were built to a common one twelfth scale throughout the series. Secondly, the large UFO's size was dictated by the fact that we had to manufacture the clear perspex outer shell in house and that was the largest we could produce without having to involve an outside firm, which would have been costly and time consuming. So when it became necessary to show both models in one shot, it was not possible to create a larger version of the craft. And, to be truthful, I don't think it would have occurred to either Derek or myself that someone in the future would be working out the relative measurements. So, in the end, I think it simply comes down to this. In a series of this nature, produce for television with strict schedules tied into transmission dates, there simply is not the time to design everything in detail or to make lots of different sized models as you might on a film. Also, on a film, you just have one script so you know from the start what a craft has to do and you do not get different script writers introducing fresh ideas as you go along. |
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24) Alcune domande da Paolo Brandimarte. 1) I modelli in UFO erano arricchiti con dettagli e parti provenienti da scatole di montaggio come l’Honest John della UPC. Come avveniva la selezione delle scatole di montaggio da cui trarre i pezzi? C’era qualcuno addetto nello specifico a questa selezione? Avevi una chiara idea dei pezzi da utilizzare o si trattava di una scelta casuale (scelta oltretutto limitata dato che utilizzavate sempre le stesse scatole di montaggio). 2) I modelli usati in Captain Scarlet sono stati più o meno aggiornati per la recente versione della serie in computer grafica. Se dovessi realizzare un versione CGI di UFO, manterresti lo stesso design dei modelli della serie o preferiresti modificarli? 3) Questa immagine è tratta del recente film Prometheus. Trovi delle analogie con lo Shado Mobile? Potrebbe qualcosa del genere essere lo Shado Mobile per una ipotetica nuova serie di UFO o un film? |
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As the various series that proceeded UFO went on we did, by trial and error, gradually narrow down the kits we bought and settled on a standard selection which we knew would give us really interesting well moulded detailed pieces. Many of these came from companies like Revell, Aurora and Tamiya and we bought them in reasonably large quantities. The boxes were discarded, the parts removed from the sprue and then put into large shallow trays that made sorting through them far easier and quicker. Alongside this selection we would also order large boxes of kits from Airfix, as we had from the days of Thunderbirds, of things like the girder bridge, footbridge and signal gantry, as well as the B29 Superfortress. Normally it would be the boys in the dirtying down workshop who would order these and, when something new and interesting came on the market, would dash off to the local model shop to get one. Your second question is a more difficult one to answer. One thing is certain; if I were creating an updated series then the look of things would certain change, because the originals were very much a product of their time. The difficult thing to do, however, is to try and imagine exactly what changes one would make without spending a lot of time drawing up new ideas. When designing I very rarely start off with a clear image in my mind of what I want something to look like. Normally, I just start drawing and developing the idea until I get a basic concept. Once I have that I can then begin to refine it towards the finished idea. Sadly, without going through that process first, I'm not sure I can come up with a satisfactory answer. As for the photo, yes, I can see some similarities with the Shadomobile, aided I think by virtually the same colour being used. Were a new UFO series being considered then something like this might work, although I find the design a little over complex and fussy. But that is probably because my style is different. |
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The reason that the original Interceptor design and the version that appeared in the shows are different is that they are not both my designs. When my boss Derek Meddings saw my concept he felt it did not look futuristic enough, although he had been perfectly happy with my designs for S.I.D, Moonbase and the Moonmobile, all of which I felt had the same sort of look. I had created them to look as they were all designed and constructed using the same approach and technology. He therefore chose to come up with his own smaller version which kept the same overall layout as my original, but streamlined it which, given the complete absence of any atmosphere on the moon or in space, was completely unnecessary. He also ended up with a model which had less detail, like the exposed engine area and swivelling side pods that contained the vertical thrust engines on the original, which I always felt was a shame. I had also intended that the exterior cockpit area of my design was simple enough to have easily been built as a live-action set, whereas there was, if my memory is correct, no such set ever created by the art department probably because of the more complex shape in Derek's design. I am obviously biased here, but I do wish my design had been the final one selected. However, Derek was in charge and he obviously had the final word. Once again, Skydiver was designed by Derek and therefore I can only offer my opinion on this question, rather than give you a definitive answer. Like you I was somewhat puzzled by the design of Sky1. It seemed very odd to have a nose intake on a craft that went underwater, especially as it had to accelerate up and out of the water in order to take off. And although I don't think we ever saw it land on water again, one had to assume that it did and so that intake would have again been impractical - if not extremely dangerous! Before I was aware that he had started work on the Skydiver concept, I had begun to draw my own and therefore I know had difficult it was to overcome all of these problems. I can only assume that Derek did not spend too much time analysing how this craft might work in reality when he designed it and simple went for the overall look of the thing. Most designer have what might be called their trademark and intakes certainly were something that featured a lot in his designs. Even back in the days of Thunderbirds he gave another submarine, Thunderbird 4, lots of intakes, so perhaps it is not surprising that one turned up on Sky1! If we assume that the intake fed air to some sort of jet engine located in the fuselage there should, as you suggest, be jet nozzles at the rear of the craft and it is clear that there were not, as the flat rear end contained the door from the body of Skydiver itself, together with various connections between the two parts of the craft. So exactly how the propulsion system for airborne flight works, I'm afraid I don't know. All I can say in Derek's defence is that, when designing right at the start of a series, it is not always possible to come up with a something that not only looks good on screen, but is also an entirely practical concept. Sometimes tight preproduction schedules simply do not allow you that luxury. |
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26) Con riferimento ai principali modelli di UFO (Skydiver, Sky 1, Interceptors, Shado Mobiles, SID, Moonbase), cosa sarebbe stato possibile migliorare? Cosa pensi fosse sbagliato e cosa avresti realizzato diversamente? Quali modifiche avresti voluto apportare, col senno di poi (inutile dire che, per noi fan di UFO, tutti i modelli erano perfetti così come apparivano in TV)? | |||||||
It is always difficult to answer a question like this without sounding overly critical of what has gone before and, in my case, also being critical of somebody else's designs. However, this is an extremely interesting question so I will do my best on a case by case basis. SKYDIVER . I think I would redesign Sky 1 in order to overcome the problems identified by your previous questioner and also to try and make the main body of Skydiver somewhat less conventionally submarine like. I would probably give it a wider more elliptical section, with a shorter, longer and more streamlined conning tower. INTERCEPTOR . At the risk of sounding very egotistical, I would go back to my original design and rework it, in order to keep the same basic layout, but with one or two differences. I would increase the size of the side pods to look as if they could accommodate a more powerful engine arrangement, with perhaps two large jet nozzles underneath. And, although I'm not exactly sure what I would do with it, I would certainly change the one missile armament to accommodate a number of smaller, but equally powerful weapons. SHADO MOBILE . I would certainly make them bigger, giving them more height and length, as they were never big enough to contain everything they were eventually supposed to hold. I would also give the cab a more streamlined appearance. I always wanted to have the windscreen sloping more, but was originally limited in doing this by constraints on the full sized set. I would also increase the amount of surface detailing at the rear of the vehicle to included grilled vents, to get rid of heat from the engines, and perhaps some small windows high up on the sides to give some daylight inside. I would replace the now rather old-fashioned looking exhaust with something larger and more impressive looking on both sides of the vehicle. I would also have fitted some form of permanent missile launchers on a turntable base mounted on the rear of the roof, as well as redesigning the large intake grill above and behind the cab and perhaps replace it with two slatted openings, one on each side. It would also be great to be able to redesign the interior in order to make it reflect what else had to be accommodated inside the vehicle and give it a much more hi-tec look. S.I.D . Whilst keeping the same basic layout, I would redesign the rear section to make it look as if it had been assembled with components flown up from Earth, rather in the fashion of the International Space Station. I would also add a lot more external 'gubbins' to add to this bolted together look - more boxes and cylinders, together with pipes and wiring. I would certainly get rid of the rotating aerials and the slatted rear array, add more detail to the large communication dishes and replace the solar panels with something more modern. I was never happy with them in 1969, but we were hampered by time and a limit on the right sort of materials available then, so I would certainly want something that looked like it had extended, was much longer and hopefully made of some sort of thin gold coloured material - again like the space station. MOONBASE . I would probably keep the idea of the separate spheres and the linking walkways, but again I think there needs to be more detail on them - some evidence of the vital life support systems that may have sat outside of the living areas themselves. I would also add a lot more in the way of communications dishes etc, but the one big change I would make would be to locate the Landing pad away from the base itself, as I had originally intended. The idea of having a fuel-laden Lunar Module landing and taking off so close just seemed mad to me and a transport system to and from a more distant launch pad would have added to the complexity of the base, as well as giving some quite interesting shots. |
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27) La “manutenzione” dei modelli richiedeva frequenti interventi, magari per riparare danni non voluti? Come vi occupavate di mantenere il buono stato dei modelli? I modelli furono realizzati prima dell’inizio delle riprese degli episodi o venivano costruiti durante la realizzazione della serie? Numerose sequenze erano generiche e sono state utilizzate più volte durante la serie, ma altre sono estremamente specifiche: quando venivano realizzate sequenze di modelli, specificamente per un episodio, che genere di supporto vi era stato fornito? Avevate accesso all’intero copione dell’episodio, o avevate solo alcune note? Quanto tempo vi era concesso per produrre quella sequenza? Per le sequenze generiche: le filmavate in anticipo nell’ottica di un utilizzo futuro? Come controllavate il risultato finale? Potevate vedere il girato alla fine della giornata? |
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Accidents with models during filming were not unknown, although the film crews tried to take reasonable precautions to prevent this. Flying shots were the things that perhaps created the greatest number of problems, because the very thin tungsten wire on which we flew models did break at times and there was no easy way one could stop a model dropping onto the set or, worse still, onto the studio floor. By the time we were making UFO we had set up a proper model store and the idea was that, once the film crew had finished with a model, it would go back to the store to be checked over for damage. The models would be cleaned and got ready for filming next time and, if there was any damage it would be repaired. If the model was very badly damaged it would go back to the model shop to be repaired. Only the main models that would appear throughout the series would be constructed prior to the start of filming. All the rest would be built as we went along to meet each script's requirements. All crew members would get a copy of the script and I would distribute a copy of all the storyboards to the film crews and both workshops. I would liaise with the live action art department whenever this was necessary. It is very difficult to say how long it took to all of this, but normally we had about three months preparation at the beginning of the series and worked on a two week schedule for each episode. Needless to say we sometimes overran this target! The generic sequences mainly came from the fact that the first episode ever introduced the audience to all the relevant parts of SHADO and all the main craft launch sequences etc. These became basis of what were known as library shots for use in the subsequent episodes. Sometimes, as we shot those episodes, the decision would be made to save other potential useful shots for the library as well. Every morning the whole film and model-making team would have the opportunity to view black and white rushes of the previous day's filming to establish whether any re-takes were required - hopefully before any major set was broken up. |
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28) Alcune altre domande:
1) In molti episodi vediamo i modelli sul mare o in situazioni sottomarine: i modelli galleggiavano veramente sull’acqua o erano immersi nell’acqua oppure avevate posto una vasca contenente acqua tra la camera da presa e i modelli? (ci sono alcune foto nelle quali possiamo vedere anche dei pesci). 2) In alcuni episodi, vediamo dell’acqua che “bolle” a seguito di un ammaraggio dell’UFO: come ottenevate quell’effetto? 3) Nell’episodio Sub-Smash vi sono molti modelli adagiati sul fondo del mare: come erano state filmate queste sequenze? |
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All our underwater scenes were usually shot with a dry set filmed through a large, but thin, glass water tank, which did indeed contain some very small fish. An air line was also often added to this tank to create a gentle stream of bubbles. The only times the models ever actually got wet was when they were in our main water tank. Because of this we had to be slightly carefully about what kind of dressing we used on such models as they were quite likely to have to sit in water for some time during the preparation for a shot. Things like tapes had to be used sparingly and probably only on those bits of the model that were likely to remain reasonably dry for most of the time. As for your second question I think this was probably done using compressed air to create a bubbling effect and may have had a chemical, which was known as TTC, applied to the surface of the water to give an impression of steam. I'm not sure, but I think your third question has the same answer as the first. If it does not and the questioner is after some additional details then please let me know. |
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29) Domande su esplosioni, set e modelli:
1) In UFO vediamo numerose esplosioni: come erano realizzate? Si sono verificate situazioni pericolose? Ricordi qualche incidente? 2) Ti ricordi quanti set erano utilizzati per filmare le scene con i modelli? (Set lunare, vasca d’acqua per lo Skydiver, boschi, strade per i modelli in scala delle automobili, cieli). Questi set erano mantenuti montati e pronti all’uso o continuamente montati e smontati? O, forse, i set generici erano sempre pronti mentre quelli specifici venivano realizzati per le necessità di uno specifico episodio? 3) In UFO vediamo un’impressionante quantità di modelli, mentre nelle recenti serie TV si vedono sempre gli stessi modelli, in maniera ripetitiva. Può essere dovuto al fatto che la CGI comporta difficoltà/costi diversi rispetto alla produzione modellistica tradizionale? |
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Many thanks for your latest questions. On the lunar set for example the only permanent part of it was Moonbase itself and that was made as a series of separate components assembled on stage. The lunar landscape was built on the studio floor, using sand and polystyrene rocks, and the whole thing was then dusted with powder colour. The reason why we used the floor to build on was because the studio buildings were very low and we wanted to obtain maximum height for our sky backings so that we could doing wide angle shots without seeing the top of backing and film lights above. The camera was placed in a pit dug in the floor. Once all the sequences had been shot, the whole set was dismantled, the rocks and Moonbase returned the store and the sand swept up. If the next set was a country road the process was repeated. The road sections would be laid down, sand and grass matting would be combined with polystyrene for the hills, individual trees and bushes of various scales would be added and again powder colour would be used to create the final effect. Once all the shots were complete, then the set was dismantled. Although this probably sounds like a very complex and time consuming way of doing things, this method did in fact make things a lot easier and the film crews became extremely good at constructing these kind of sets very quickly. However, smaller sets like the interior of the Interceptor launch bay were built and stored as complete models. 3/ Yes, I think that is probably correct. We were able to very rapidly provide different sets for each episode, sometimes creating them from new and at other times by adapting and redressing an existing set. I have never been involved in the creation of any CGI shots, but I get the impression that the whole process is a lot more involved and requires a far greater degree of forward planning than ours ever did. We had the flexibility to adapt to changing situations, with often no more that a quick discussion and sketch involved in coming to a decision about what, and how we were going to do something. I don't think it's quite that easy with CGI! |
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30) Come erano i modelli di Base Luna posizionati sul set? Alcune sequenze sono filmate dall'alto, altre da livello terra. Era necessario lavorare sui modelli e successivamente cancellare le impronte delle scarpe dalla superficie "lunare"? Inoltre, i due modelli di Base Luna erano fissi sul set per tutto il tempo necessario per la realizzazione della serie o venivano spostati? Se si confrontano i due modelli di Base Luna, si notano alcune differenze principalmente nella collocazione delle finestre: qualcuno si è mai lamentato di tali differenze durante la realizzazione della serie? Per quanto riguarda le scene che prevedevano esplosioni accanto a Base Luna, i modelli erano effettivamente a rischio di danneggiamento? Come erano realizzate le sequenze di decollo e allunaggio del Lunar Module? E come era ottenuto l'effetto della polvere che si solleva durante l'allunaggio? E durante il decollo, con cosa veniva effettuata l'esplosione alla partenza del razzo? Vi era rischio di danneggiare o bruciare la sfera di Base Luna? |
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1/ The Moonbase models were simply placed on the set and then, using the procedure outlined in my answer to one of the previous questions, the moonscape was constructed around it. We obviously had to be careful to erase any footprints that were visible to the camera operator and this was more of a problem when the model was being viewed from above where a far greater amount of the set could be seen.
Again, as explained previously, we did not have sets permanently set up ready for filming because we simply did not have the space to do so. Most of the Moonbase shots would already be part of our library footage and we would only have to set the model up again if a particular episode script required us to see it from new angles or with special action taking place around it.
2/ It was not unusual for there to be subtle differences between two scales of model. Often this was caused by the use of small pieces of plastic kit for detailing which were obviously not available in different sizes and, therefore, had to be made up from other parts to look as close as possible to the originals.
In the case of the Moonbase I'm not sure why there are differences between the two, but it is possible that it came about because both models were being constructed at the same time. This situation would make it more difficult for the model-maker's to exactly match the finer details when both models were just a collection of bits, rather than one model-maker being able to measure a finished version of the other whilst making their own model.
It also has to be remembered the very limited time-scale available to construct everything and the fact that these models are only on screen for a very short time. These kinds of differences only really become obvious when one has the luxury of studying photos some time later, rather than watching them briefly on television.
3/ Yes it was possible that the model could be damaged and, on a number of occasions it was. However, as the spheres of the large model were made of fibreglass, the damage was normally very slight and easily repaired.
4/ I cannot be absolutely sure on this as it is a long time since I have actually seen the take-off and landing sequences. However, I am pretty certain that the Lunar module engine would have used the standard rocket charges that we always used, certainly back as far as Stingray and probably further back than that. These were contained in a small metal tube and were fired using a detonator. The flame and smoke they produced was indeed very hot and could, and probably did, cause some damage to the Moonbase model itself. However, these sequences would be kept as one of our library shots and so there were very few occasions when they had to be filmed.
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31) Riguardo al SID, come avveniva la rotazione dell'antenna posta nella parte superiore del modello? In alcune sequenze, la terra ruota sullo sfondo, dietro al SID: come era ottenuto questo effetto? Nell'episodio The Man Who Came Back il SID viene colpito e danneggiato, e ruota fuori controllo nello spazio: come fu ottenuto questo effetto? Nella sequenza furono utilizzati entrambi i modelli (piccolo e grande) o uno solo dei due? |
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!/ The radar antenna on SID was turned by a small electric motor, which probably used gears to slow down the speed of rotation. The electric current for this would have been supplied either by a rechargeable battery attached to the far side of the model or down one of the wires suspending the model.
2/ The rotating Earth was something that Derek originally had made for the Doppleganger film and was then used for UFO. It was barrel-shaped and mounted on a heavy frame that allowed to be rotated, I think by hand rather than mechanically. It was something like nine or ten feet across and about four foot in diameter, and consisted of a wooden framework covered in smooth plaster which was then painted. Because it was barrel-shaped it always had a curved horizon which looked very convincing on screen and on a number of occasions I found myself having to change its appearance so that we didn't see the same cloud formations passing by all the time. 3/ Sadly I cannot remember this episode at all and therefore can shed no light on how any of this was achieved. |
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32) Alcune domande sugli Intercettori e Shadomobili. A volte alcune sequenze sono filmate dall'interno della cabina di pilotaggio dell'Intercettore: come erano realizzate? Nell'episodio The Cat With Ten Lives abbiamo l'opportunità di vedere molto bene la superficie della luna dalla cabina di pilotaggio dell'Intercettore: si trattava di uno sfondo dipinto o di un modello? In generale, i pianeti visibili nella serie erano dipinti o vere sfere? E cosa puoi dirci riguardo alle luci? Vi è una forte fonte di luce utilizzata nelle riprese nello spazio; non vi era rischio di mettere in evidenza i fili che sorreggevano i modelli? Come si otteneva un movimento realistico quando un modello era in volo? Per quanto riguarda gli Shadomobili, è vero che avevano scritte differenti su un lato rispetto all'altro (Shado1, Shado2 or Shado3)? Nell'episodio The Sound Of Silence, vediamo gli Shadomobili equipaggiati con mitragliatrice e lancia-granate: queste armi erano realmente piazzate sul modello e cosa puoi dirci riguardo al radar rotante collocato sul tetto dello Shado Control? |
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INTERCEPTOR We did build the front section of the cockpit as a model that could be mounted in front of the camera to create the sort of shots you mentioned. But I also think we had black and white photographs taken of that model and then I vaguely recall colouring these so the the finished item could then be attached to a glass sheet that was fixed to the front of the camera instead. This was much lighter than the model and therefore a lot easier to use and it may also have made it easier to focus on both the two dimensional photo, as well as the background behind it, rather than a three dimensional foreground model.
As far as the view outside the cockpit is concerned this was most probably a painted background cut-out, positioned in front of the space sky backing. We did have one of the Moon's surface that Derek Meddings painted which was about eight feet in width. Distant planets were always painted on a simple circular piece of thin hardboard and were never actual spheres. In fact I still have an Earth and a Moon somewhere, that I painted for UFO, done in exactly this way.
As far as I can recall, the amount of light used for filming in space was less than used on Earth based sequences. This was because there was no need to light the space sky - indeed, it was better if you could keep light off of it. If the shot require a craft in space, it was only the craft that require light and I think that probably meant that the cameraman could keep as much light as possible off of the wires which, I think, were probably painted black, rather than simply dusted with black powder colour, to help hide them.
The usual practice for flying models was to stretch two strong wires across the set and then attach a cross-shaped wooden rig to it, using simple screw eyes. From this rig the wires supporting the model itself were fixed and the whole assembly was then pulled, at high speed, across the set. It was important to get the supporting wires as taut as possible otherwise, as the model went across it's weight would pull the wires down so that the model would appear to dip slightly as it went through shot. However, despite the best efforts of the crew, this could still sometimes be seen in some of the shots, unfortunately.
SHADO MOBILE
Indeed the Shado Mobile did often have different numbers on each side, so the we could create the illusion that there were far more of the them than there actually were. At the start of the series only three were constructed, although there may have been a fourth added later on.
It is unlikely that there were any guns fitted to the main models themselves, as they were quite small, but we did build a large section of the front of the vehicle for things like guns firing.
I think as far as the radar array is concerned, I think we had both solutions. There was an array that rotated fitted to one of the 1/12 scale vehicles, but I am fairly certain we also built a large scale and more detailed section for closer low angle shots. |
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